![]() Sometimes you don’t have to choose you make two large threats at the same time and bulldoze through any resistance. You can have Light-Paws bulk up for ‘free’ while developing your main threat so that, when that threat is removed, Light-Paws can pick up that torch immediately. You can use your first creature as bait to clear the way for Light-Paws, which can make itself a game-winning threat incredibly quickly. This suggests a few different play patterns. If you have another creature that’s already large but wants a form of evasion (or vice versa), Light-Paws can’t offer it that missing piece its focus is entirely selfish. ![]() Light-Paws can only attach Auras to itself.For now, a potential replacement for Kor Spiritdancer in Pioneer warrants serious attention, but Light-Paws is a very different card in some important ways. We may wake up one day to find Ethereal Armor has parachuted into Historic. In Historic, Kor Spiritdancer lets you build an impressive battlefield while drawing cards regardless of which Auras you play, pushing you towards Auras that do other things at the same time. The existence of Ethereal Armor allows you to apply pressure much more quickly in Pioneer, frequently amassing lethal damage by Turn 4, and this big boost in power is necessary because your creatures don’t have impressive stats as a baseline. Put simply: Historic has better creatures, while Pioneer has better Auras. In his Auras guide from a year ago, Ari Lax identified the crucial differences between the version of Orzhov Auras that was all over Historic at the time and the lists you’ll see in Pioneer. Everything I Know About Orzhov Auras (Lurrus) In Pioneer
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